Категории
Самые читаемые
Лучшие книги » Научные и научно-популярные книги » Культурология » Семь главных игр в истории человечества. Шашки, шахматы, го, нарды, скрабл, покер, бридж - Оливер Рейдер

Семь главных игр в истории человечества. Шашки, шахматы, го, нарды, скрабл, покер, бридж - Оливер Рейдер

Читать онлайн Семь главных игр в истории человечества. Шашки, шахматы, го, нарды, скрабл, покер, бридж - Оливер Рейдер

Шрифт:

-
+

Интервал:

-
+

Закладка:

Сделать
1 ... 72 73 74 75 76 77 78 79 80 81
Перейти на страницу:
Intelligent Machinery, 2000.

Reitman, Walter, and Bruce Wilcox. “The Structure and Performance of the Interim.2 Go Program.” In Proceedings of the 6th International Joint Conference on Artificial Intelligence, Vol. 2, 711–19. Tokyo: Morgan Kaufmann Publishers, 1979.

Roberts, Siobhan. Genius at Play: The Curious Mind of John Horton Conway. New York: Bloomsbury USA, 2015.

Rocke, Aidan. “The True Cost of AlphaGo Zero.” Kepler Lounge (blog), March 24, 2019.

Sample, Ian. “Google’s DeepMind Predicts 3D Shapes of Proteins.” Guardian, December 2, 2018.

Silver, David, Aja Huang, Chris J. Maddison, Arthur Guez, Laurent Sifre, George van den Driessche, Julian Schrittwieser, et al. “Mastering the Game of Go with Deep Neural Networks and Tree Search.” Nature 529, no. 7587 (January 2016): 484–89.

Silver, David, Julian Schrittwieser, Karen Simonyan, Ioannis Antonoglou, Aja Huang, Arthur Guez, Thomas Hubert, et al. “Mastering the Game of Go Without Human Knowledge.” Nature 550, no. 7676 (October 2017): 354–59.

Strubell, Emma, Ananya Ganesh, and Andrew McCallum. “Energy and Policy Considerations for Deep Learning in NLP.” ArXiv: 1906.02243 [Cs], June 5, 2019.

Tromp, John. “The Number of Legal Go Positions.” In Computers and Games: 9th International Conference, edited by Aske Plaat, Walter Kosters, and Jaap van den Herik, 183–90. Cham, Switzerland: Springer International, 2016.

Zobrist, Albert Lindsey. “Feature Extraction and Representation for Pattern Recognition and the Game of Go.” PhD diss., University of Wisconsin – Madison, 1970.

Berliner, Hans. “Computer Backgammon.” Scientific American, June 1980.

Bradshaw, Jon. “Backgammon.” Harper’s, June 1972.

Cooke, Barclay, and Jon Bradshaw. Backgammon: The Cruelest Game. New York: Random House, 1974.

Crist, Walter, Anne-Elizabeth Dunn-Vaturi, Alex de Voogt, and Nicholas Reeves. Ancient Egyptians at Play: Board Games Across Borders. London: Bloomsbury Academic, 2016.

Daryaee, Touraj. “Mind, Body, and the Cosmos: Chess and Backgammon in Ancient Persia.” Iranian Studies 35, no. 4 (September 1, 2002): 281–312.

Emery, Walter B. Nubian Treasure: An Account of the Discoveries at Ballana and Qustul. London: Methuen, 1948.

Finkel, Irving L. “On the Rules for the Royal Game of Ur.” In Ancient Board Games in Perspective, edited by Irving L. Finkel, 16–32. Papers from the 1990 British Museum Colloquium. London: British Museum Press, 2007.

Magriel, Paul. Backgammon. New York: Times Books, 1976.

McCorduck, Pamela. Machines Who Think: A Personal Inquiry into the History and Prospects of Artificial Intelligence. 2nd ed. Natick, Mass.: A K Peters, 2004.

McCulloch, Warren S., and Walter Pitts. “A Logical Calculus of the Ideas Immanent in Nervous Activity.” Bulletin of Mathematical Biophysics 5 (December 1943): 115–33.

Menaker, Daniel. “The Backgammon Explosion.” New York Times, April 28, 1974.

Pollack, Jordan B., and Alan D. Blair. “Why Did TD-Gammon Work?” In Proceedings of the 9th International Conference on Neural Information Processing Systems, edited by M. I. Jordan and T. Petsche, 10–16. Cambridge, Mass.: MIT Press, 1996.

Robertie, Bill. How to Play the Opening in Backgammon. Vol. 1: A New Way of Thinking. Arlington, Mass.: Gammon Press, 2020.

––. Learning from the Machine: Bill Robertie Versus TD-Gammon. Arlington, Mass.: Gammon Press, 1993.

––. Modern Backgammon. Arlington, Mass.: Gammon Press, 2001.

Roeder, Oliver. “The Man Who Solved Jeopardy!” FiveThirtyEight, April 24, 2019.

Shrake, Edwin. “Everyone for Backgammon.” Sports Illustrated, May 4, 1964.

Silverman, David. “Largest Tax-Evasion Case in Area History.” Chicago Tribune, August 18, 1993.

Soar, Micaela. “Board Games and Backgammon in Ancient Indian Sculpture.” In Ancient Board Games in Perspective, edited by Irving L. Finkel, 177–231. Papers from the 1990 British Museum Colloquium. London: British Museum Press, 2007.

Subramanian, Samanth. “What We Learn from One of the World’s Oldest Board Games.” New Yorker, March 26, 2019.

Tesauro, Gerald. “Neurogammon: A Neural-Network Backgammon Program.” In International Joint Conference on Neural Networks, 3:33–39. San Diego, 1990.

––. “TD-Gammon, a Self-Teaching Backgammon Program, Achieves Master-Level Play.” Neural Computation 6, no. 2 (March 1994): 215–19.

––. “Temporal Difference Learning of Backgammon Strategy.” In Proceedings of the Ninth International Workshop on Machine Learning, 451–57. Morgan Kaufmann Publishers, 1992.

Time. Modern Living. “The Money Game.” February 19, 1973.

Voogt, Alex de, Anne-Elizabeth Dunn-Vaturi, and Jelmer W. Eerkens. “Cultural Transmission in the Ancient Near East: Twenty Squares and Fifty-Eight Holes.” Journal of Archaeological Science 40, no. 4 (April 2013): 1715–30.

Bowling, Michael, Neil Burch, Michael Johanson, and Oskari Tammelin. “Heads-up Limit Hold’em Poker Is Solved.” Science 347, no. 6218 (January 9, 2015): 145–49.

Brown, Noam, and Tuomas Sandholm. “Superhuman AI for Heads-up No-Limit Poker: Libratus Beats Top Professionals.” Science 359, no. 6374 (January 26, 2018): 418–24.

––. “Superhuman AI for Multiplayer Poker.” Science 365, no. 6456 (August 30, 2019): 885–90.

Brunson, Doyle. Super System: A Course in Power Poker. 3rd ed. New York: Cardoza Publishing, 2002.

Burch, Neil, Martin Schmid, Matej Moravčík, and Michael Bowling. “AIVAT: A New Variance Reduction Technique for Agent Evaluation in Imperfect Information Games.” ArXiv: 1612.06915 [Cs], December 20, 2016.

Gibson, Richard. “Regret Minimization in Games and the Development of Champion Multiplayer Computer Poker-Playing Agents.” PhD diss., University of Alberta, 2014.

1 ... 72 73 74 75 76 77 78 79 80 81
Перейти на страницу:
На этой странице вы можете бесплатно скачать Семь главных игр в истории человечества. Шашки, шахматы, го, нарды, скрабл, покер, бридж - Оливер Рейдер торрент бесплатно.
Комментарии