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Властелины Doom. Как двое парней создали игровую индустрию и воспитали целое поколение геймеров - Дэвид Кушнер

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Microsoft Shows Games at Halloween Bash, UPI International, October 30, 1995.

144

PC Data, 2000.

145

GT Masters Software Universe with New-Fangled Sales Smarts, Crain’s New York Business, July 1,1996, News, p. 4.

146

The Egos at Id, Wired, August 1996, pp. 122–127.

147

История этого турнира изначально была описана в другой форме в моей статье Blood Sport, Spin, June 1997, pp. 104–107.

148

Quake: Bloody Amazing, USA Today, June 27, 1996, p. 5D.

149

10 on the Richter Scale: id Software Quake Action Game Software Review, Computer Gaming World, October 1996, p. 174.

150

Multimedia: The Best and Worst of 1996, Entertainment Weekly, December 27, 1996.

151

Spin, June 1997, p. 106.

152

E-mail interview with Chris Spencer on January 8, 1997, posted on onenet.quake newsgroup.

153

Cyber Elite: Inside the Top Fifty Time Digital Cyber Elite, Time Digital, October 5, 1998, http://www.time.com/time/digital/cyberelite/36.html.

154

Game Designers Take Penthouse; Programmers of DOOM Create Culture Clash at Texas Commerce Tower, Dallas Business Journal, July 25, 1997, p. 1.

155

Time Digital, October 5, 1998.

156

Cool Companies, Fortune, July 7, 1997, p. 84.

157

Connected: There Is Another Way to Achieve the Sort of Financial Security That Brings the Freedom to Throw TVs out of Hotel Windows and Drive Rolls-Royces into Swimming Pools, Daily Telegraph, April 29, 1997, p. 15.

158

Braindrain at id: Mood Dark and Gloomy, Wired News, January 18, 1997, http://www.wired.com/news/culture/0,1284,1539,00.html.

159

It’s going to happen: Merchant of DOOM Is Reborn as the Ion Man, The Times, April 16, 1997, features section.

160

Ibid.

161

Connected, p. 15.

162

Beyond DOOM and Quake: Everything That Game Designer John Romero Touches Turns to Gore. And to Gold», Time, June 23, 1997, p. 56.

163

Dear Romero! PlanetQuake, June 9, 1999, http://www.planetquake.com/features/mynx/dearromero.shtm.

164

Intergraph, id Software, Rendition, and ClanRing to Sponsor QUAKE Tournament, Business Wire, March 7, 1997.

165

Greetings from America’s Secret Capitols, Time, July 13, 1998, www.time.com/time/magazine/archives.

166

Legions of DOOM, Wired, March 1998, p. 157.

167

Why the New Hollywood Is in Texas, Boston Globe, November 23, 1997, p. N5.

168

Gamemakers Feeding Growing Appetite for Fun, USA Today, June 19, 1997, p. 4D.

169

Ibid.

170

Knee Deep in a Dream: The Story of Daikatana, GameSpot, May 2000, http://www.gamespot.com/features/btg-daikatana/index.html.

171

John Romero – Artiste, Penny Arcade, November 25, 1998, http://www.penny-arcade.com/view.php3?date=1998-11-25.

172

John Romero Killed at Age 30, AdrenalineVault, August 28, 1998, www.avault.com.

173

Stormy Weather, Dallas Observer, January 14–28, 1999, p. 45.

174

Я лично играл в модификации Эрика Харриса.

175

Текст включал в себя клиентское приложение Эрика Харриса. Модификации были опубликованы онлайн.

176

The Columbine Tapes, Time, December 20, 1999, pp. 40–51.

177

DOOM in the School, Blue’s News, April 21, 1999, www.bluesnews.com archives.

178

DOOM Level a Dry Run, Rabbi Suggests, Denver Post, May 4, 1999, p. A10.

179

Social Outcasts Built Fantasy World of Violence, Washington Post News Service, April 22, 1999.

180

Sow Cultural Violence and Reap Death, Newsday, April 22, 1999, p. A57.

181

Who’s to Blame? 60 Minutes, April 25, 1999.

182

Cited in Clinton Sees Violent Influence in Three Video Games, Los Angeles Times, April 25, 1999, p. A12.

183

The Trouble with Looking for Signs of Trouble, New York Times, April 25, 1999, Week in Review, p. 1.

184

Dress Rehearsal for Death, Daily Record, April 23, 1999, p. 8.

185

Disneyland Disarms Some Video Games, Los Angeles Times, May 14, 1999, p. 1A.

186

Statement of Senator Joseph Lieberman Calling for a White House Summit on Media Violence, April 28, 1999.

187

Violence Engendered by the War, Baltimore Sun, May 23, 1999, p. 3D.

188

Harris and Klebold, Good Morning America, May 24, 1999.

189

Jones, Killing Monsters, pp. 37–38.

190

Personality, Psychopathology, and Development Issues in Male Adolescent Video Game Use, Journal of American Academic Child Psychiatry 24, 1988, pp. 329–333, as cited in Herz, Joystick Nation, p. 184.

191

Cyber-Games Make Children Brighter, Sunday Times, July 22, 2001, http://www.sunday-times.co.uk.

192

Computer Game Helps Dyslexics, BBC News Online, August 20, 2001, http://news.bbc.co.uk/hi/english/sci/tech/newsid_1496000/1496709.stm.

193

Stuart Fischoff, Psychology’s Quixotic Quest for the Media-Violence Connection, American Psychological Association Convention, Boston, 1999; as cited in Jones, Killing Monsters, p. 28.

194

Video Games, Net Unfairly Blamed for Kids’ Violence, San Francisco Chronicle, May 5, 1999, p. B1.

195

A Room Full of DOOM, Time, May 24, 1999, p. 65.

196

The Violent World of Video Games, Insight on the News, June 28, 1999, p. 14.

197

Do Kids Buy Into Violence? Clinton Orders Inquiry into Marketing Practices, Gannett News Service, June 2, 1999.

198

A Game Boy in the Crosshairs, New York Times, May 23, 1999, sec. 6, p. 36.

199

PC Games, February 1999, as cited in «Knee Deep in a Dream.

200

Stormy Weather», Dallas Observer, January 14–28, 1999, p. 38.

201

Knee Deep in a Dream.

202

Source, Interactive Digital Software Association.

203

Don’t Shoot While I’m Talking, Forbes, October 18, 1999, p. 158.

204

Эта и другие сцены, описывающие Ion Storm, взяты из моих статей Hearts of Darkness и How Do Game Developers Hack It? Salon, March 7, 2000, http://www.salon.com/tech/feature/2000/03/07/romero/index.html и http://www.salon.com/tech/feature/2000/03/08/ion_two/index.html.

205

Interview with Anna Kang, Domain of Games, November 9, 2000, http://www.domainofgames.com/?display=interviews&id=annakang&page=index.html.

206

NPD Group, 2002.

207

Sworded Affair, Entertainment Weekly, June 13, 2000, статья доступна на www.ew.com.

208

Daikatana Review, PC Gamer, August 9, 2000, доступно на http://www.pcgamer.com/reviews/archives/review_2000-08-09am.html.

209

Yep It Stinks, Computer Gaming World, November 2000, доступно на http://www.zdnet.com/products/stories/reviews/0,4161,2667023,00.html.

210

Datamonitor, 2002.

211

Interview with John Carmack, Slashdot, October 15, 1999, www.slashdot.org.

212

NPD Group, 2002. Эти цифры отражают продажи видеоигр, консолей для видеоигр и ПО для PC.

213

Согласно данным Американской ассоциации кинокомпаний, кассовые сборы кинотеатров в 2001 году в Америке составили 8,4 миллиарда долларов, а Американская ассоциация звукозаписывающих компаний зафиксировала число проданных музыкальных дисков на сумму 13,7 миллиарда долларов в том же, 2001, году.

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