Властелины Doom. Как двое парней создали игровую индустрию и воспитали целое поколение геймеров - Дэвид Кушнер
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Microsoft Shows Games at Halloween Bash, UPI International, October 30, 1995.
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PC Data, 2000.
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GT Masters Software Universe with New-Fangled Sales Smarts, Crain’s New York Business, July 1,1996, News, p. 4.
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The Egos at Id, Wired, August 1996, pp. 122–127.
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История этого турнира изначально была описана в другой форме в моей статье Blood Sport, Spin, June 1997, pp. 104–107.
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Quake: Bloody Amazing, USA Today, June 27, 1996, p. 5D.
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10 on the Richter Scale: id Software Quake Action Game Software Review, Computer Gaming World, October 1996, p. 174.
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Multimedia: The Best and Worst of 1996, Entertainment Weekly, December 27, 1996.
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Spin, June 1997, p. 106.
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E-mail interview with Chris Spencer on January 8, 1997, posted on onenet.quake newsgroup.
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Cyber Elite: Inside the Top Fifty Time Digital Cyber Elite, Time Digital, October 5, 1998, http://www.time.com/time/digital/cyberelite/36.html.
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Game Designers Take Penthouse; Programmers of DOOM Create Culture Clash at Texas Commerce Tower, Dallas Business Journal, July 25, 1997, p. 1.
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Time Digital, October 5, 1998.
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Cool Companies, Fortune, July 7, 1997, p. 84.
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Connected: There Is Another Way to Achieve the Sort of Financial Security That Brings the Freedom to Throw TVs out of Hotel Windows and Drive Rolls-Royces into Swimming Pools, Daily Telegraph, April 29, 1997, p. 15.
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Braindrain at id: Mood Dark and Gloomy, Wired News, January 18, 1997, http://www.wired.com/news/culture/0,1284,1539,00.html.
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It’s going to happen: Merchant of DOOM Is Reborn as the Ion Man, The Times, April 16, 1997, features section.
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Ibid.
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Connected, p. 15.
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Beyond DOOM and Quake: Everything That Game Designer John Romero Touches Turns to Gore. And to Gold», Time, June 23, 1997, p. 56.
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Dear Romero! PlanetQuake, June 9, 1999, http://www.planetquake.com/features/mynx/dearromero.shtm.
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Intergraph, id Software, Rendition, and ClanRing to Sponsor QUAKE Tournament, Business Wire, March 7, 1997.
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Greetings from America’s Secret Capitols, Time, July 13, 1998, www.time.com/time/magazine/archives.
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Legions of DOOM, Wired, March 1998, p. 157.
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Why the New Hollywood Is in Texas, Boston Globe, November 23, 1997, p. N5.
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Gamemakers Feeding Growing Appetite for Fun, USA Today, June 19, 1997, p. 4D.
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Ibid.
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Knee Deep in a Dream: The Story of Daikatana, GameSpot, May 2000, http://www.gamespot.com/features/btg-daikatana/index.html.
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John Romero – Artiste, Penny Arcade, November 25, 1998, http://www.penny-arcade.com/view.php3?date=1998-11-25.
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John Romero Killed at Age 30, AdrenalineVault, August 28, 1998, www.avault.com.
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Stormy Weather, Dallas Observer, January 14–28, 1999, p. 45.
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Я лично играл в модификации Эрика Харриса.
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Текст включал в себя клиентское приложение Эрика Харриса. Модификации были опубликованы онлайн.
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The Columbine Tapes, Time, December 20, 1999, pp. 40–51.
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DOOM in the School, Blue’s News, April 21, 1999, www.bluesnews.com archives.
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DOOM Level a Dry Run, Rabbi Suggests, Denver Post, May 4, 1999, p. A10.
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Social Outcasts Built Fantasy World of Violence, Washington Post News Service, April 22, 1999.
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Sow Cultural Violence and Reap Death, Newsday, April 22, 1999, p. A57.
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Who’s to Blame? 60 Minutes, April 25, 1999.
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Cited in Clinton Sees Violent Influence in Three Video Games, Los Angeles Times, April 25, 1999, p. A12.
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The Trouble with Looking for Signs of Trouble, New York Times, April 25, 1999, Week in Review, p. 1.
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Dress Rehearsal for Death, Daily Record, April 23, 1999, p. 8.
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Disneyland Disarms Some Video Games, Los Angeles Times, May 14, 1999, p. 1A.
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Statement of Senator Joseph Lieberman Calling for a White House Summit on Media Violence, April 28, 1999.
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Violence Engendered by the War, Baltimore Sun, May 23, 1999, p. 3D.
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Harris and Klebold, Good Morning America, May 24, 1999.
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Jones, Killing Monsters, pp. 37–38.
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Personality, Psychopathology, and Development Issues in Male Adolescent Video Game Use, Journal of American Academic Child Psychiatry 24, 1988, pp. 329–333, as cited in Herz, Joystick Nation, p. 184.
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Cyber-Games Make Children Brighter, Sunday Times, July 22, 2001, http://www.sunday-times.co.uk.
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Computer Game Helps Dyslexics, BBC News Online, August 20, 2001, http://news.bbc.co.uk/hi/english/sci/tech/newsid_1496000/1496709.stm.
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Stuart Fischoff, Psychology’s Quixotic Quest for the Media-Violence Connection, American Psychological Association Convention, Boston, 1999; as cited in Jones, Killing Monsters, p. 28.
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Video Games, Net Unfairly Blamed for Kids’ Violence, San Francisco Chronicle, May 5, 1999, p. B1.
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A Room Full of DOOM, Time, May 24, 1999, p. 65.
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The Violent World of Video Games, Insight on the News, June 28, 1999, p. 14.
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Do Kids Buy Into Violence? Clinton Orders Inquiry into Marketing Practices, Gannett News Service, June 2, 1999.
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A Game Boy in the Crosshairs, New York Times, May 23, 1999, sec. 6, p. 36.
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PC Games, February 1999, as cited in «Knee Deep in a Dream.
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Stormy Weather», Dallas Observer, January 14–28, 1999, p. 38.
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Knee Deep in a Dream.
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Source, Interactive Digital Software Association.
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Don’t Shoot While I’m Talking, Forbes, October 18, 1999, p. 158.
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Эта и другие сцены, описывающие Ion Storm, взяты из моих статей Hearts of Darkness и How Do Game Developers Hack It? Salon, March 7, 2000, http://www.salon.com/tech/feature/2000/03/07/romero/index.html и http://www.salon.com/tech/feature/2000/03/08/ion_two/index.html.
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Interview with Anna Kang, Domain of Games, November 9, 2000, http://www.domainofgames.com/?display=interviews&id=annakang&page=index.html.
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NPD Group, 2002.
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Sworded Affair, Entertainment Weekly, June 13, 2000, статья доступна на www.ew.com.
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Daikatana Review, PC Gamer, August 9, 2000, доступно на http://www.pcgamer.com/reviews/archives/review_2000-08-09am.html.
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Yep It Stinks, Computer Gaming World, November 2000, доступно на http://www.zdnet.com/products/stories/reviews/0,4161,2667023,00.html.
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Datamonitor, 2002.
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Interview with John Carmack, Slashdot, October 15, 1999, www.slashdot.org.
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NPD Group, 2002. Эти цифры отражают продажи видеоигр, консолей для видеоигр и ПО для PC.
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Согласно данным Американской ассоциации кинокомпаний, кассовые сборы кинотеатров в 2001 году в Америке составили 8,4 миллиарда долларов, а Американская ассоциация звукозаписывающих компаний зафиксировала число проданных музыкальных дисков на сумму 13,7 миллиарда долларов в том же, 2001, году.